Currently dps solo tank knight. 219 base def with 268 def with shield mastery max lvl 10 buff and 124 mdef.
Lvl 39 Knight
241 atk,
219 base pdef
124 base mdef
4061 hp.
821 mp.
Hp recovery - 0 Only to save points so I can solo, it does now mention you can increase healing recieved from pots and heals so this should be a skill invested on when you can if you want to spare the dps for it.
Sword Mastery - 1 Only enough to proceed to shield training. Will max this after hp recovery as that is extremely important so your tank will heal more efficiently.
Shield Training - 5 Only enough for mastery buff as flee is negligible right now.
Shield Mastery - 10 Max this out if you are doing tank build. The extra defense boost is so helpful and the slight reflect amounts no doubt help shave off a little damage as well.
Endure - 0 I took out all points from endure and hp recovery since even with 40 points it's still hard to hold against magic attacks. The 40 points help a bit in mdef, but having had 15 points invested towards this before, I realize you lose way too much damage potential. Even I don't party 24/7. As a matter of fact I solo the 40+ instance for most of its vs mobs for exp and this new build with the extra points into dps is quite efficient.
Bash - 9 Will definitly max this out as it helps considerably to solo and add dps as well as stun the target to negate some dmg while its stunned.
Fatal Blow- 5 No reason not to max this as it uses no sp as a combo hit as well as the fact that you need 5 points for it to open magnum.
Magnum Break - 10 Maxed this as well as I tend to aoe grind as a tank vs mobs while I'm not grinding in Bhua solo or such.
Provoke - 1 Currently 1, but will definitly be adding more points onto this as the mobs in bhua and such sometimes seem to not like to aggro to you if you don't tag them with it first. Of course one point only is quite sufficient as it is.
All points I plan to go further will be added to hp recovery as it adds to the tank healing potential such that survival will be easier with mobs and bosses such as baphomet. This can of course be altered to a full party based no damage type tank, just take out magnum and the basic points from bash away into hp recovery and endure as well as provoke.