I kinda hesitate to join party as runner, since I'm worry that I might screw things up. I mean when solo, if I die that means only me who lost exp (still vexing me since 2% exp is hard to gain when I solo), at party the risk will be spread to other member lol
You should not hesitate to join your crew, there are no risks as a lurer or will screw anything up for that matter, except if you are horribad at luring and priest burns gems teleporting you all the time...then yeah do hesitate lol. That's the tank's job to keep the fused party safe from harm, a priest to keep everyone healthy, and the nuker to bring the experience in, your job is bring the mobs to them. I am not clear what you are trying to say here, but if they die, don't feel bad because you done your part, but someone within the fused party jacked up. They lose 2% exp if they die not you. Experience is distributed based on the mob level versus player level based from my own observation. Level 61-65 only took me a few hours (with celestial manuals) those higher level players gain a few percentage.