Heaven's drive/soul strike
Posted 30 March 2014 - 08:31 AM
From what I read, soul strike is a neutral attack so it does normal damage to all monsters except those immune to it, I'm just trying to look for info on HD to know more about the damage, whether it will auto cast quagmire (with lvl 0 quagmire), does decent damage in ferry (for later on farming) and is comparable with SG/LoV
Posted 30 March 2014 - 08:34 AM
Posted 30 March 2014 - 03:21 PM
Mobileragnarok's info about Heaven's Drive:
Active, Cast an area-effective Earth spell around you. While the skill is in effect, all the enemies in its range receive damage per 0.5 seconds (7 hits at level 10) and have a 10% chance of casting Level 1 Quagmire on themselves.
Level ATK-Bonus Duration Cast-Time-(sec) Mana-Cost After-Cast-Delay
01 0% 1.5 1 75 5
02 10% 1.5 1 80 5
03 10% 2 1 85 5
04 20% 2 1 90 5
05 20% 2.5 1 95 5
06 30% 2.5 1 100 5
07 30% 3 1 105 5
08 40% 3 1 110 5
09 40% 3.5 1 115 5
10 50% 3.5 1 120 5
Active, Slow the enemy's Movement Speed, and inflict Poison damage equal to 25% MATK once every 1.5 seconds (4 hits at lvl 1). Cast instantly.
Level Duration Success-Chance Cast-Time-(sec) Mana-Cost After-Cast-Delay
01 6 45% 0.5 14 4
I'm too lazy to do the calculation so I'mma leave that to someone else lol.
Posted 02 April 2014 - 07:00 AM
SS is really really slow. And it lacks the 50% boost the other bolts get. Not to mention bonus to certain elementals.
HD damage is ok, awesome against wind mobs. You could try it during wind abyss, might be noticeable there. But anywhere else I think the damage will be a lot less compared to using the more common aoe. I haven't done many tests though so I could be wrong. But if you take HD then your farming/grinding at skels/ferry and dulla will hurt imo. It has a nice reach, but for bosses MS + bolt1 + bolt2 + bolt3, then repeat is the highest single target dps I believe.
Lvl 1 quagmire is kind of weak too, if it was lvl 10 quagmire that would be massive damage. ^^
Anyways free to try it out. I reseted a few times testing different things and this is just my opinion.
Posted 22 April 2014 - 11:36 PM
n bout SS, for player that only do da TESTING purpose...it unworthy....yup,it does hv long cast time than 4 bolt,but...thats y SS equip with napalm,that would stop ur opponent (3 sec appoximately). n SS hv da ability to knockoff ur opponent away from wiz,enabling wiz to cast napalm again.....but...it all of that seems useless against charge...so its all up to u to build ur wiz.
as for me...wiz need more firepower than vit...as wiz hv 2 layer of protection, da absolute physical dmg wall n sp reduction wall that proved useful if u kill da for solo...
my wiz hv 2k+ hp only but i can do my valder gc solo providin time isnt da main factor luring 3 mob at once..casting wall n MS (considering MS will kill in 1 cast)
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