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Heaven's drive/soul strike


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#1 gym86

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Posted 30 March 2014 - 08:31 AM

Has anyone tried soul strike or HD before? From reading everywhere there's hardly much comments on it, soul strike does 4.5s total cast+cd time compared to 5s bolt time, while HD from reading has good range and damage wise there really isn't much comment

From what I read, soul strike is a neutral attack so it does normal damage to all monsters except those immune to it, I'm just trying to look for info on HD to know more about the damage, whether it will auto cast quagmire (with lvl 0 quagmire), does decent damage in ferry (for later on farming) and is comparable with SG/LoV

#2 gym86

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Posted 30 March 2014 - 08:34 AM

Oh and to clarify why I'm researching on ss, it seems like a better alternative compared to bolts saving a total of 6 skill points by having one bolt to be ss, I have not been able to get info about ss damage on non elemental difference compared to bolts (only video I found was ss and fb on forest golems but they're weak to fire), while for HD the range cast time and cool down sounds really tempting but they did not mention HD'S damage and only tested LoV and SG'S up till now with information

#3 AstroStatic

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Posted 30 March 2014 - 03:21 PM

Mobileragnarok's info about Heaven's Drive:

 

Active, Cast an area-effective Earth spell around you. While the skill is in effect, all the enemies in its range receive damage per 0.5 seconds (7 hits at level 10) and have a 10% chance of casting Level 1 Quagmire on themselves.

 

Level  ATK-Bonus  Duration  Cast-Time-(sec)  Mana-Cost  After-Cast-Delay

01            0%          1.5                   1                    75                     5

02            10%        1.5                   1                    80                     5

03            10%        2                      1                    85                     5

04            20%        2                      1                    90                     5

05            20%        2.5                   1                    95                     5

06            30%        2.5                   1                    100                   5

07            30%        3                      1                    105                   5

08            40%        3                      1                    110                   5

09            40%        3.5                   1                    115                   5

10            50%        3.5                   1                    120                   5

 

Quagmire:

 

Active, Slow the enemy's Movement Speed, and inflict Poison damage equal to 25% MATK once every 1.5 seconds   (4 hits at lvl 1). Cast instantly.

 

 

Level  Duration  Success-Chance  Cast-Time-(sec)  Mana-Cost  After-Cast-Delay

01            6                    45%                    0.5                 14                    4

 

I'm too lazy to do the calculation so I'mma leave that to someone else lol.


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#4 risend

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Posted 02 April 2014 - 07:00 AM

SS is really really slow. And it lacks the 50% boost the other bolts get. Not to mention bonus to certain elementals.

 

HD damage is ok, awesome against wind mobs. You could try it during wind abyss, might be noticeable there. But anywhere else I think the damage will be a lot less compared to using the more common aoe. I haven't done many tests though so I could be wrong. But if you take HD then your farming/grinding at skels/ferry and dulla will hurt imo. It has a nice reach, but for bosses MS + bolt1 + bolt2 + bolt3, then repeat is the highest single target dps I believe.  :D

 

Lvl 1 quagmire is kind of weak too, if it was lvl 10 quagmire that would be massive damage. ^^

 

Anyways free to try it out. I reseted a few times testing different things and this is just my opinion.



#5 compacity

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Posted 22 April 2014 - 11:36 PM

but then,even quagmire lvl10 HD only cast lvl1 quagmire during cast time of HD quite worth,but da cast of quagmire during HD only b more effective against wind property,so it doesnt quite effectiv actually....unless for range...or..i mean it OR da stone surroundin wiz while HD reflecting all dmg..haha

n bout SS, for player that only do da TESTING purpose...it unworthy....yup,it does hv long cast time than 4 bolt,but...thats y SS equip with napalm,that would stop ur opponent (3 sec appoximately). n SS hv da ability to knockoff ur opponent away from wiz,enabling wiz to cast napalm again.....but...it all of that seems useless against charge...so its all up to u to build ur wiz.

as for me...wiz need more firepower than vit...as wiz hv 2 layer of protection, da absolute physical dmg wall n sp reduction wall that proved useful if u kill da for solo...

my wiz hv 2k+ hp only but i can do my valder gc solo providin time isnt da main factor luring 3 mob at once..casting wall n MS (considering MS will kill in 1 cast) :P




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