I just wanted to educate my fellow wizards on how these two skills works.
I believe understanding how these two skills work is essential in optimizing your wizard for PvP.
PART 1: Safety Wall
A lot of people are confused about how this skill works so I am here to explain it.
The description says the max damage SW will absorb is 100*Base Level
When they say base level, this means your ACTUAL base level (NOT the level of the skill).
So my wizard is level 95, this means the maximum damage the safety wall will reduce is 95x100 = 9500 damage
The cool thing about safety wall is that regardless of the level of the skill, it will always absorb 100*base level.
This means even at level 1, my safety wall will absorb 9500 damage. The difference between level 1 and level 10 safety wall however, is the AMOUNT of hits it will absorb.
Level 1 will disappear after one hit and level 10 will disappear after 10 hits.
However, they will BOTH disappear once the damage reaches 9500.
So if someone hits you with 9500 damage in one hit, both level 1 and level 10 safety wall will disappear after that one hit.
In this case, both level 1 and level 10 safety wall would have essentially done the same thing.
However, one wizard just spent one point on safety wall and the other wizard just wasted 9 skills points which didn't benefit him at all.
This is why I don't recommend everyone maxing out safety wall because it becomes useless after it reaches 100*Base level.
What level is optimal for your character depends on your level, vit, and defense.
You don't want to get level 10 SW, when your SW will just disppear after 4 hits because you could have just gotten level 4 SW and done the exact same thing.
Now how do we optimize this for PvP?
For PvM, level 10 is nice because monsters in this game are pretty weak and most likely you can survive 10 hits before it reaches 9500 damage.
However, for PvP this is a different story.
Sins are probably the worst enemies for Wizards because they can one hit us. In addition to that, every time we use meteor storm we give them the opportunity to give them exactly what they want, which is valk bug.
I am here to tell you that we can prevent all that with the help of safety wall.
Sonic Blow by the nature of the skill does a total of 8 hits.
However, this doesn't mean we should get level 8 safety wall because most likely the wall will hit the maximum and disappear way before all 8 hits pass.
So the BIG question is what level should we get?
I did the math and it comes out to be level 5.
If you test out the damage of sonic blow, the average pro sin does about 16k damage.
This means each hit of sonic blow does about 2k per hit.
For me, the maximum damage my wall can absorb is 9.5k. So the maximum amount of hits that my wall can negate from sonic blow is 5 hits from a pro sin.
I believe even though the last hit goes over 9.5k, the safety wall will absorb the entire hit because there is not such thing as partial damage.
So using level 5 safety wall, you can effectively reduce sonic blow to hitting you with only 3 hits instead of 8 which makes it very possible for us wizards to tank it.
I will go over energy coat next to see if your wizard can tank it or not.
Also as sins get stronger, the new limit might be level 4. But that would require them to hit us with at least 19k damage.
I hope this information is useful for you guys.
This can definitely help wizards stand up to sins especially the ones using SH. Just SW and meteor, as long as they can't one hit you, you will kill them and prevent them from getting valk bug.